Clay Golem
Grande Constructo · ND 9
Classe de Armadura 14
Pontos de Vida 123 (13d10 + 52)
Deslocamento 6 m (20 ft)
| FOR | DES | CON | INT | SAB | CAR |
|---|---|---|---|---|---|
| 20 (+5) | 9 (+0) | 18 (+4) | 3 (−3) | 8 (−1) | 1 (−4) |
Resistências a dano contundente, perfurante, cortante
Imunidades a dano ácido, veneno, psíquico
Imunidades a condição enfeitiçado, amedrontado, paralisado, petrificado, envenenado
Bônus de Proficiência +4
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Ações
Multiataque. A criatura faz 3 ataques.
Slam. Ataque com Arma: +9 para acertar, alcance 1,5 m, um alvo. Acerto: 1d10 + 5 de dano contundente mais 1d12 de dano de ácido.