Dao
Grande Elemental · ND 11
Classe de Armadura 18
Pontos de Vida 200 (16d10 + 112)
Deslocamento 9 m (30 ft)
| FOR | DES | CON | INT | SAB | CAR |
|---|---|---|---|---|---|
| 23 (+6) | 12 (+1) | 24 (+7) | 12 (+1) | 13 (+1) | 18 (+4) |
Testes de Resistência SAB +5, DES +5
Imunidades a condição petrificado
Bônus de Proficiência +4
Earth Glide. The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.
Elemental Restoration. If the dao dies outside the Elemental Plane of Earth, its body dissolves into dirt, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Earth.
Magic Resistance. The dao has Advantage on saving throws against spells and other magical effects.
Wishes. The dao has a 30 percent chance of knowing the Wish spell. If the dao knows it, the dao can cast it only on behalf of a non-genie creature who communicates a wish in a way the dao can understand. If the dao casts the spell for the creature, the dao suffers none of the spell's stress. Once the dao has cast it three times, the dao can't do so again for 365 days.
Ações
Multiataque. A criatura faz 3 ataques.
Earthen Maul. Ataque com Arma: +10 para acertar, alcance 1,5 m, um alvo. Acerto: 4d6 + 6 de dano contundente.
Earth Burst. Ataque com Arma: +10 para acertar, alcance 36 m, um alvo. Acerto: 2d8 + 6 de dano contundente mais 3d6 de dano trovejante.